![]() ![]() The basis of the game is that you represent a group of settlers trying to establish yourself on the distant isle of Catan. What really makes this game stand out is that the unique construction of the game board generates a different board every time you play, which keeps the game fresh and causes you to think through your strategy differently each game. Strategy is indeed important, although not at such an intense level as in Chess or Risk, yet the roll of the die can cause even the most astute plan to fall short, or likewise, it can bolster a position that is seemingly inferior. While some games (such as Chess) depend solely on strategy and may intimidate some, and others revolve completely around luck which may not be engaging enough for others, Settlers of Catan is the perfect blend of strategy and luck, making it appealing to almost everyone. These players are immune to the effects of the barbarian attack.My husband and I are avid game players, and we cannot recommend this game too highly! We were fortunate to meet friends that introduced Settlers of Catan to us last fall, and since then we have gotten many family members and friends hooked as well. Important: When determining which player has contributed the weakest group of knights, do not count any player who has no cities or any player who has only metropolises. ![]() If various players rie for having the lowest total strength of active knights, each of those player loses 1 of their own cities. Any player who contributed no knights are automatically considered to have the lowest total strength of active knights. The barbarians pillage one city belonging to the player who had the lowest total strength of active knights when the barbarians attacked. Pillaged cities are reduced to settlements (replace the city piece with a settlement). If the barbarians are stronger, they are victorious! If the barbarians win the battle, they pillage one or more cities. Of the players who have cities, there is a 3-way tie for who contributed the least. ![]() However, players who do not have any cities are not counted for this purpose. When the Barbarians win, they pillage a city belonging to the player(s) who contributed the least defense. The Barbarians win the attack because they have a total strength of 4 (for 4 total cities on the board), and the Knights have a total strength of 3 (assuming all Knights you mention are activated and level 1). Sum up the value of all the active knights to determine the strength of the defending army. Remember that the strength of each knight is based upon its type: basic (1), strong (2), or mighty (3). Only the active knights are counted, the inactive knights do not assist in defending the island in any way. Add up all the cities owned by all of the players anywhere on the island to determine this strength.Īll active knights of all players (even those who do not own any cities) will defend against the barbarians. The strength of the barbarians is equal to the number of cities (including metropolises) owned by all players. All that matters is the total number of cities among all players compared to the total number of active knights among all players. It doesn't matter if an individual player has as many knights as they do cities. You say that players 2 and 3 are protected, but this is not correct. Players 1, 2, and 3 will each have 1 city pillaged. ![]()
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